The people actually doing this.
Small crew, wide scope. Founder-led, independent, and still figuring plenty of it out in real time.
From talking about worlds to building them.
Super Duper Techno started as a YouTube channel in 2016 - gaming and superhero commentary, a place to talk about other people's worlds. That turned into a drive to build one of its own: not a copy, not a formula, something that actually felt like SDT's. Nine years of building later, SDT went official in 2025. It grew into a studio spanning games, software, hardware, media, and original storytelling - eight divisions, one network. Every product still runs on the principle it started with: creativity and fun over standard edition.
Core values.
Creativity first
Every idea starts from imagination, not imitation. If it's been done before, SDT looks for the angle that hasn't.
Fun-driven
Fun is the design brief, not an afterthought. If a project stops being fun to build, it's not being built right.
Original by default
Own characters, own universe, own tech. Nothing here is a copy - everything is made to stand on its own.
Unashamedly bold
A shared universe, an in-house engine, original hardware - treated as the plan, not as "too ambitious."
Some of it's out in the open.
SDT Trade AI - a rule-governed intraday trading engine for Zerodha Kite Connect - is our first public, open-source release. More tools land on GitHub as they're ready.
Self-funded, no publisher - if you'd like to help, there's a quiet way to do that.
The seven people actually doing this.
Small crew, wide scope. Click a card.

Hardhip G

Niranjan Shri P V

Roshan Vikram A V

Akthas Ahmed S

Mughil Sankar

Madur Krishna R S

Srinivasan A
What's actually happening right now.
Pulled straight from our internal workspace - total hours logged, updated live. We're still building, so treat this as a work in progress.
Node Defense.
GDA surveillance drones are trying to breach the relay tower. Move, aim, and shoot them down before the uplink drops. Green blips are allies - don't fire on friendlies.
Also playable with touch - drag to move, tap to fire.
Got a project in mind?
We'd genuinely love to hear it - client work, collaboration, or just questions about anything above.
Whether it's outside development work through SDN, a question about any of the games, or something else entirely - reach out directly. It's a small team, so you'll hear from an actual person.
// that's everything on this page. good luck finding the easter eggs.