FROM THE CHANNEL TO THE STUDIO

The people actually doing this.

Small crew, wide scope. Founder-led, independent, and still figuring plenty of it out in real time.

THE ORIGIN, IN FULL

From talking about worlds to building them.

Super Duper Techno started as a YouTube channel in 2016 — gaming and superhero commentary, a place to talk about other people's worlds. That turned into a drive to build one of its own: not a copy, not a formula, something that actually felt like SDT's. It grew into a studio spanning games, software, hardware, media, and original storytelling — eight divisions, one signal. Every product still runs on the principle it started with: creativity and fun over standard edition.

WHAT ACTUALLY GUIDES THE WORK

Core values.

swipe through

Creativity first

Every idea starts from imagination, not imitation. If it's been done before, SDT looks for the angle that hasn't.

Fun-driven

Fun is the design brief, not an afterthought. If a project stops being fun to build, it's not being built right.

Original by default

Own characters, own universe, own tech. Nothing here is a copy — everything is made to stand on its own.

Unashamedly bold

A shared universe, an in-house engine, original hardware — treated as the plan, not as "too ambitious."

CORE TEAM

The four people actually doing this.

Small crew, wide scope. Click a card.

meet the crew
HG

Hardhip G

Founder & CEO
tap for a fun fact
NS

Niranjan Shri P V

Core Team
tap for a fun fact
RV

Roshan Vikram A V

Core Team
tap for a fun fact
AA

Akthas Ahmed S

Core Team
tap for a fun fact
TAKE A BREAK

Signal Defense.

GDA interference drones are jamming the tower frequency. Move, aim, and shoot them down before the signal drops. Green blips are allies — don't fire on friendlies.

SCORE: 0 WAVE: 1

Tune the defense grid.

Move with WASD or arrow keys. Aim with your mouse. Click or press space to fire. Survive as many waves as you can.

W A S D — move MOUSE — aim CLICK / SPACE — fire

Also playable with touch — drag to move, tap to fire.

SEND A SIGNAL

Got a project in mind?

We'd genuinely love to hear it — client work, collaboration, or just questions about anything above.

Whether it's outside development work through SDN, a question about any of the games, or something else entirely — reach out directly. It's a small team, so you'll hear from an actual person.

// that's everything on this page. good luck finding the easter eggs.