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On Air.

Not a roadmap slide — this is what's actually in motion right now, across every division, updated as it moves.

● Active development ● Early development ● Concept / roadmap
SDGActive

THROWN

Free-to-play competitive RPS with a live challenge system. SDT's front door — fast, sharp, fully web-based, and designed to fund everything else.

→ SDG detail
SDGActive

For the Volta

2D co-op action/stealth for up to 4 players. Destructible, one-hit-lethal, set inside Volta Chronicles, a year before Golden Star.

→ Universe detail
SDGEarly dev

Golden Star

SDT's flagship open-world superhero origin story. Arken City, an identity being built in real time.

→ Universe detail
SDSActive

SDT Game OS

An Arch Linux gaming OS with a Godot console shell, A/B immutable updates, and Proton built in.

→ SDS detail
SDNActive

VibeMesh

Offline device-to-device messaging & file transfer over Bluetooth mesh — no internet needed.

→ SDN detail
SDNActive

Client web development

Outside site work for clients, including full company sites and quote-cart systems for Shiraa Global.

→ SDN detail
SDSMEarly dev

Volta Chronicles — animated series

An animated adaptation set inside the universe, plus original soundtracks and standalone music.

→ SDSM detail
SDAIEarly dev

Volta (assistant)

A context-aware AI assistant being built into SDT Game OS from the ground up.

→ SDAI detail
SDEActive

Volta Chronicles lore & novel

The connective tissue behind every SDT game — expanding across print, games, and animation.

→ Universe detail
SDEEarly dev

Original book titles

Several original titles entirely unrelated to Volta Chronicles, in early development.

→ SDE detail
SDRDConcept

In-house game engine

Early groundwork for an engine built specifically around the kind of games SDT wants to make.

→ SDRD detail
SDPDConcept

SD Mark I

A compact flagship phone concept — Smart Dial, rear display, one phone a year. Years out, not a promise.

→ SDPD detail

Want the deeper story behind any of it?

Full division breakdown →