On Air.
Not a roadmap slide — this is what's actually in motion right now, across every division, updated as it moves.
THROWN
Free-to-play competitive RPS with a live challenge system. SDT's front door — fast, sharp, fully web-based, and designed to fund everything else.
→ SDG detailFor the Volta
2D co-op action/stealth for up to 4 players. Destructible, one-hit-lethal, set inside Volta Chronicles, a year before Golden Star.
→ Universe detailGolden Star
SDT's flagship open-world superhero origin story. Arken City, an identity being built in real time.
→ Universe detailSDT Game OS
An Arch Linux gaming OS with a Godot console shell, A/B immutable updates, and Proton built in.
→ SDS detailVibeMesh
Offline device-to-device messaging & file transfer over Bluetooth mesh — no internet needed.
→ SDN detailClient web development
Outside site work for clients, including full company sites and quote-cart systems for Shiraa Global.
→ SDN detailVolta Chronicles — animated series
An animated adaptation set inside the universe, plus original soundtracks and standalone music.
→ SDSM detailVolta (assistant)
A context-aware AI assistant being built into SDT Game OS from the ground up.
→ SDAI detailVolta Chronicles lore & novel
The connective tissue behind every SDT game — expanding across print, games, and animation.
→ Universe detailOriginal book titles
Several original titles entirely unrelated to Volta Chronicles, in early development.
→ SDE detailIn-house game engine
Early groundwork for an engine built specifically around the kind of games SDT wants to make.
→ SDRD detail